Abstract
PURPOSE
This case series pilot study evaluates the efficacy of the Core:Tx gaming device on 2 chronic stroke survivors.
METHODS
Intervention was provided 3 times a week for 3 weeks. Outcome measures, administered 1 week before and 1 week after intervention,
included the Stroke Impact Scale (SIS), the Canadian Occupational Performance Measure (COPM), the Fugl-Meyer Assessment of
Motor Recovery (Fugl-Meyer [FM]), and the Box and Block Test (BB).
RESULTS
Participant A exhibited an 11-point increase on the SIS, a 1.2-point change on each of the performance and satisfaction scores
of the COPM, a 1-point increase on the FM, and no change on the BB. Participant B exhibited a 3-point increase on the SIS
and no change on the COPM, FM, or BB.
CONCLUSIONS
The participants experienced increased quality of life, a greater propensity to use their affected arm, and enhanced task
performance without exhibiting motor changes. Additionally, the Core:Tx gaming device was reported by the participants to
be a motivating modality in the therapy setting.
Links
Authors
Schuck SO, Whetstone A, Hill V, Levine P, Page SJ
Institution
Department of Occupational Therapy, Xavier University, Cincinnati, OH, USA.
Source
Topics in stroke rehabilitation 18:6 pg 720-7MeSH
AdultAged
Aged, 80 and over
Chronic Disease
Disability Evaluation
Female
Follow-Up Studies
Humans
Male
Mental Status Schedule
Middle Aged
Neurofeedback
Physical Therapy Specialty
Quality of Life
Stroke
Therapy, Computer-Assisted
Upper Extremity
Video Games
Young Adult
Pub Type(s)
Clinical TrialJournal Article
Language
eng
PubMed ID
22436309
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