| Title | Motion sickness and postural sway in console video games. | | Author(s) | Stoffregen TA, Faugloire E, Yoshida K, Flanagan MB, Merhi O | | Institution | School of Kinesiology, University of Minnesota, Minneapolis, Minnesota 55455, USA. tas@umn.edu | | Source | Hum Factors 2008 Apr; 50(2):322-31. | | Abstract | OBJECTIVE: We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. BACKGROUND: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). METHOD: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). RESULTS: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. CONCLUSION: The results indicate that console video games carry a significant risk of motion sickness. APPLICATION: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used. | | Language | eng | | Pub Type(s) | Journal Article Research Support, N.I.H., Extramural Research Support, U.S. Gov't, Non-P.H.S.
| | PubMed ID | 18516842 |
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