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Automatic modeling of knee joint motion for the virtual reality dynamic anatomy (VRDA) tool.
Stud Health Technol Inform. 1999; 62:30-5.SH

Abstract

A system for automatic modeling of anatomical joint motion for use in the Virtual Reality Dynamic Anatomic (VRDA) tool is described. The modeling method described in this article relies on collision detection. An original incremental algorithm use this information to achieve stable positions and orientations of the tibia on the femur for each angle considered between these two components on the range of motion. The stable states then become the basis for a look-up table employed in the animation of the motion of the joint. The strength of the method lies in its robustness to animate any "normal" anatomical joint, given a set of kinematic constraints for the joint type as well as an accurate 3D geometric model of the joint. The demonstration could be patient specific (based on a person's real anatomical data from an imaging procedure such as CT scanning) or scaled from a generic joint based on external patient measurements. The modeling method has been implemented on a generic knee model for use in the VRDA tool.

Authors+Show Affiliations

School of Computer Sciences, University of Central Florida, Orlando 32816-2700, USA. baillot@creol.ucf.eduNo affiliation info availableNo affiliation info available

Pub Type(s)

Journal Article
Research Support, U.S. Gov't, P.H.S.

Language

eng

PubMed ID

10538376

Citation

Baillot, Y, et al. "Automatic Modeling of Knee Joint Motion for the Virtual Reality Dynamic Anatomy (VRDA) Tool." Studies in Health Technology and Informatics, vol. 62, 1999, pp. 30-5.
Baillot Y, Rolland JP, Wright DL. Automatic modeling of knee joint motion for the virtual reality dynamic anatomy (VRDA) tool. Stud Health Technol Inform. 1999;62:30-5.
Baillot, Y., Rolland, J. P., & Wright, D. L. (1999). Automatic modeling of knee joint motion for the virtual reality dynamic anatomy (VRDA) tool. Studies in Health Technology and Informatics, 62, 30-5.
Baillot Y, Rolland JP, Wright DL. Automatic Modeling of Knee Joint Motion for the Virtual Reality Dynamic Anatomy (VRDA) Tool. Stud Health Technol Inform. 1999;62:30-5. PubMed PMID: 10538376.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Automatic modeling of knee joint motion for the virtual reality dynamic anatomy (VRDA) tool. AU - Baillot,Y, AU - Rolland,J P, AU - Wright,D L, PY - 1999/10/28/pubmed PY - 1999/10/28/medline PY - 1999/10/28/entrez SP - 30 EP - 5 JF - Studies in health technology and informatics JO - Stud Health Technol Inform VL - 62 N2 - A system for automatic modeling of anatomical joint motion for use in the Virtual Reality Dynamic Anatomic (VRDA) tool is described. The modeling method described in this article relies on collision detection. An original incremental algorithm use this information to achieve stable positions and orientations of the tibia on the femur for each angle considered between these two components on the range of motion. The stable states then become the basis for a look-up table employed in the animation of the motion of the joint. The strength of the method lies in its robustness to animate any "normal" anatomical joint, given a set of kinematic constraints for the joint type as well as an accurate 3D geometric model of the joint. The demonstration could be patient specific (based on a person's real anatomical data from an imaging procedure such as CT scanning) or scaled from a generic joint based on external patient measurements. The modeling method has been implemented on a generic knee model for use in the VRDA tool. SN - 0926-9630 UR - https://www.unboundmedicine.com/medline/citation/10538376/Automatic_modeling_of_knee_joint_motion_for_the_virtual_reality_dynamic_anatomy__VRDA__tool_ L2 - https://ebooks.iospress.nl/Extern/EnterMedLine.aspx?ISSN=0926-9630&Volume=62&SPage=30 DB - PRIME DP - Unbound Medicine ER -