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Web-based VR training simulator for percutaneous rhizotomy.
Stud Health Technol Inform. 2000; 70:175-81.SH

Abstract

Virtual Reality offers great potential for surgical training--yet is typically limited by the dedicated and expensive equipment required. Web-based VR has the potential to offer a much cheaper alternative, in which simulations of fundamental techniques are downloaded from a server to run within a web browser. The equipment requirement is modest--an Internet-connected PC or small workstation--and the simulation can be accessed worldwide. In a collaboration between computer scientists and neurosurgeons, we have studied the use of web-based VR to train neurosurgeons in Percutaneous Rhizotomy--a treatment for the intractable facial pain which occurs in trigeminal neuralgia. This involves the insertion of a needle so as to puncture the foramen ovale, and lesion the nerve. Our simulation uses VRML to provide a 3D visualization environment, but the work immediately exposes a key limitation of VRML for surgical simulation. VRML does not support collision detection between objects--only between viewpoint and object. Thus collision between needle and skull cannot be detected and fed back to the trainee. We have developed a novel solution in which the training simulation has linked views: a normal view, plus a view as seen from the tip of the needle. Collision detection is captured in the needle view, and fed back to the viewer. A happy consequence of this approach has been the chance to aid the trainee with this additional view from needle tip, which helps locate the foramen ovale. The technology to achieve this is Java software communicating with the VRML worlds through the External Authoring Interface (EAI). The training simulator is available on the Web, with accompanying tutorial on its use. A major advantage of web-based VR is that the techniques generalize to a whole range of surgical simulations. Thus we have been able to use exactly the same approach as described above for neurosurgery, to develop a shoulder arthroscopy simulator--where again collision detection, and the view from the scope, are fundamental.

Authors+Show Affiliations

School of Computer Studies, University of Leeds, UK. ying@scs.leeds.ac.ukNo affiliation info availableNo affiliation info available

Pub Type(s)

Journal Article

Language

eng

PubMed ID

10977535

Citation

Li, Y, et al. "Web-based VR Training Simulator for Percutaneous Rhizotomy." Studies in Health Technology and Informatics, vol. 70, 2000, pp. 175-81.
Li Y, Brodlie K, Phillips N. Web-based VR training simulator for percutaneous rhizotomy. Stud Health Technol Inform. 2000;70:175-81.
Li, Y., Brodlie, K., & Phillips, N. (2000). Web-based VR training simulator for percutaneous rhizotomy. Studies in Health Technology and Informatics, 70, 175-81.
Li Y, Brodlie K, Phillips N. Web-based VR Training Simulator for Percutaneous Rhizotomy. Stud Health Technol Inform. 2000;70:175-81. PubMed PMID: 10977535.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Web-based VR training simulator for percutaneous rhizotomy. AU - Li,Y, AU - Brodlie,K, AU - Phillips,N, PY - 2000/9/8/pubmed PY - 2000/9/8/medline PY - 2000/9/8/entrez SP - 175 EP - 81 JF - Studies in health technology and informatics JO - Stud Health Technol Inform VL - 70 N2 - Virtual Reality offers great potential for surgical training--yet is typically limited by the dedicated and expensive equipment required. Web-based VR has the potential to offer a much cheaper alternative, in which simulations of fundamental techniques are downloaded from a server to run within a web browser. The equipment requirement is modest--an Internet-connected PC or small workstation--and the simulation can be accessed worldwide. In a collaboration between computer scientists and neurosurgeons, we have studied the use of web-based VR to train neurosurgeons in Percutaneous Rhizotomy--a treatment for the intractable facial pain which occurs in trigeminal neuralgia. This involves the insertion of a needle so as to puncture the foramen ovale, and lesion the nerve. Our simulation uses VRML to provide a 3D visualization environment, but the work immediately exposes a key limitation of VRML for surgical simulation. VRML does not support collision detection between objects--only between viewpoint and object. Thus collision between needle and skull cannot be detected and fed back to the trainee. We have developed a novel solution in which the training simulation has linked views: a normal view, plus a view as seen from the tip of the needle. Collision detection is captured in the needle view, and fed back to the viewer. A happy consequence of this approach has been the chance to aid the trainee with this additional view from needle tip, which helps locate the foramen ovale. The technology to achieve this is Java software communicating with the VRML worlds through the External Authoring Interface (EAI). The training simulator is available on the Web, with accompanying tutorial on its use. A major advantage of web-based VR is that the techniques generalize to a whole range of surgical simulations. Thus we have been able to use exactly the same approach as described above for neurosurgery, to develop a shoulder arthroscopy simulator--where again collision detection, and the view from the scope, are fundamental. SN - 0926-9630 UR - https://www.unboundmedicine.com/medline/citation/10977535/Web_based_VR_training_simulator_for_percutaneous_rhizotomy_ L2 - https://ebooks.iospress.nl/Extern/EnterMedLine.aspx?ISSN=0926-9630&Volume=70&SPage=175 DB - PRIME DP - Unbound Medicine ER -