Faster shading by equal angle interpolation of vectors.IEEE Trans Vis Comput Graph. 2004 Mar-Apr; 10(2):217-23.IT
Abstract
In this paper, we show how spherical linear interpolation can be used to produce shading with a quality at least similar to Phong shading at a computational effort in the inner loop that is close to that of the Gouraud method. We show how to use the Chebyshev's recurrence relation in order to compute the shading very efficiently. Furthermore, it can also be used to interpolate vectors in such a way that normalization is not necessary, which will make the interpolation very fast. The somewhat larger setup effort required by this approach can be handled through table look up techniques.
MeSH
AlgorithmsComputer GraphicsComputer SimulationImage EnhancementImage Interpretation, Computer-AssistedImaging, Three-DimensionalInformation Storage and RetrievalNumerical Analysis, Computer-AssistedOnline SystemsPattern Recognition, AutomatedReproducibility of ResultsSensitivity and SpecificitySignal Processing, Computer-AssistedUser-Computer Interface
Pub Type(s)
Comparative Study
Evaluation Study
Journal Article
Validation Study
Language
eng
PubMed ID
15384646
Citation
Barrera, Tony, et al. "Faster Shading By Equal Angle Interpolation of Vectors." IEEE Transactions On Visualization and Computer Graphics, vol. 10, no. 2, 2004, pp. 217-23.
Barrera T, Hast A, Bengtsson E. Faster shading by equal angle interpolation of vectors. IEEE Trans Vis Comput Graph. 2004;10(2):217-23.
Barrera, T., Hast, A., & Bengtsson, E. (2004). Faster shading by equal angle interpolation of vectors. IEEE Transactions On Visualization and Computer Graphics, 10(2), 217-23.
Barrera T, Hast A, Bengtsson E. Faster Shading By Equal Angle Interpolation of Vectors. IEEE Trans Vis Comput Graph. 2004 Mar-Apr;10(2):217-23. PubMed PMID: 15384646.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR
T1 - Faster shading by equal angle interpolation of vectors.
AU - Barrera,Tony,
AU - Hast,Anders,
AU - Bengtsson,Ewert,
PY - 2004/9/24/pubmed
PY - 2004/10/20/medline
PY - 2004/9/24/entrez
SP - 217
EP - 23
JF - IEEE transactions on visualization and computer graphics
JO - IEEE Trans Vis Comput Graph
VL - 10
IS - 2
N2 - In this paper, we show how spherical linear interpolation can be used to produce shading with a quality at least similar to Phong shading at a computational effort in the inner loop that is close to that of the Gouraud method. We show how to use the Chebyshev's recurrence relation in order to compute the shading very efficiently. Furthermore, it can also be used to interpolate vectors in such a way that normalization is not necessary, which will make the interpolation very fast. The somewhat larger setup effort required by this approach can be handled through table look up techniques.
SN - 1077-2626
UR - https://www.unboundmedicine.com/medline/citation/15384646/Faster_shading_by_equal_angle_interpolation_of_vectors_
DB - PRIME
DP - Unbound Medicine
ER -