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Direct volumetric rendering based on point primitives in OpenGL.
Stud Health Technol Inform. 2006; 119:385-7.SH

Abstract

The aim of this project is to present a renderization by software algorithm of acquired volumetric data. The algorithm was implemented in Java language and the LWJGL graphical library was used, allowing the volume renderization by software and thus preventing the necessity to acquire specific graphical boards for the 3D reconstruction. The considered algorithm creates a model in OpenGL, through point primitives, where each voxel becomes a point with the color values related to this pixel position in the corresponding images.

Authors+Show Affiliations

EPUSP - Escola Politécnica da USP - Engenharia Elétrica - LSI (Laboratório de Sistemas Integráveis, São Paulo-SP-Brasil. amiranda@lsi.usp.brNo affiliation info availableNo affiliation info availableNo affiliation info available

Pub Type(s)

Journal Article

Language

eng

PubMed ID

16404083

Citation

da Rosa, André Luiz Miranda, et al. "Direct Volumetric Rendering Based On Point Primitives in OpenGL." Studies in Health Technology and Informatics, vol. 119, 2006, pp. 385-7.
da Rosa AL, de Almeida Souza I, Yuuji Hira A, et al. Direct volumetric rendering based on point primitives in OpenGL. Stud Health Technol Inform. 2006;119:385-7.
da Rosa, A. L., de Almeida Souza, I., Yuuji Hira, A., & Zuffo, M. K. (2006). Direct volumetric rendering based on point primitives in OpenGL. Studies in Health Technology and Informatics, 119, 385-7.
da Rosa AL, et al. Direct Volumetric Rendering Based On Point Primitives in OpenGL. Stud Health Technol Inform. 2006;119:385-7. PubMed PMID: 16404083.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Direct volumetric rendering based on point primitives in OpenGL. AU - da Rosa,André Luiz Miranda, AU - de Almeida Souza,Ilana, AU - Yuuji Hira,Adilson, AU - Zuffo,Marcelo Knörich, PY - 2006/1/13/pubmed PY - 2006/4/18/medline PY - 2006/1/13/entrez SP - 385 EP - 7 JF - Studies in health technology and informatics JO - Stud Health Technol Inform VL - 119 N2 - The aim of this project is to present a renderization by software algorithm of acquired volumetric data. The algorithm was implemented in Java language and the LWJGL graphical library was used, allowing the volume renderization by software and thus preventing the necessity to acquire specific graphical boards for the 3D reconstruction. The considered algorithm creates a model in OpenGL, through point primitives, where each voxel becomes a point with the color values related to this pixel position in the corresponding images. SN - 0926-9630 UR - https://www.unboundmedicine.com/medline/citation/16404083/Direct_volumetric_rendering_based_on_point_primitives_in_OpenGL_ DB - PRIME DP - Unbound Medicine ER -