Direct volumetric rendering based on point primitives in OpenGL.Stud Health Technol Inform. 2006; 119:385-7.SH
Abstract
The aim of this project is to present a renderization by software algorithm of acquired volumetric data. The algorithm was implemented in Java language and the LWJGL graphical library was used, allowing the volume renderization by software and thus preventing the necessity to acquire specific graphical boards for the 3D reconstruction. The considered algorithm creates a model in OpenGL, through point primitives, where each voxel becomes a point with the color values related to this pixel position in the corresponding images.
Pub Type(s)
Journal Article
Language
eng
PubMed ID
16404083
Citation
da Rosa, André Luiz Miranda, et al. "Direct Volumetric Rendering Based On Point Primitives in OpenGL." Studies in Health Technology and Informatics, vol. 119, 2006, pp. 385-7.
da Rosa AL, de Almeida Souza I, Yuuji Hira A, et al. Direct volumetric rendering based on point primitives in OpenGL. Stud Health Technol Inform. 2006;119:385-7.
da Rosa, A. L., de Almeida Souza, I., Yuuji Hira, A., & Zuffo, M. K. (2006). Direct volumetric rendering based on point primitives in OpenGL. Studies in Health Technology and Informatics, 119, 385-7.
da Rosa AL, et al. Direct Volumetric Rendering Based On Point Primitives in OpenGL. Stud Health Technol Inform. 2006;119:385-7. PubMed PMID: 16404083.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR
T1 - Direct volumetric rendering based on point primitives in OpenGL.
AU - da Rosa,André Luiz Miranda,
AU - de Almeida Souza,Ilana,
AU - Yuuji Hira,Adilson,
AU - Zuffo,Marcelo Knörich,
PY - 2006/1/13/pubmed
PY - 2006/4/18/medline
PY - 2006/1/13/entrez
SP - 385
EP - 7
JF - Studies in health technology and informatics
JO - Stud Health Technol Inform
VL - 119
N2 - The aim of this project is to present a renderization by software algorithm of acquired volumetric data. The algorithm was implemented in Java language and the LWJGL graphical library was used, allowing the volume renderization by software and thus preventing the necessity to acquire specific graphical boards for the 3D reconstruction. The considered algorithm creates a model in OpenGL, through point primitives, where each voxel becomes a point with the color values related to this pixel position in the corresponding images.
SN - 0926-9630
UR - https://www.unboundmedicine.com/medline/citation/16404083/Direct_volumetric_rendering_based_on_point_primitives_in_OpenGL_
DB - PRIME
DP - Unbound Medicine
ER -