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An improved vertex caching scheme for 3D mesh rendering.
IEEE Trans Vis Comput Graph. 2006 Jul-Aug; 12(4):640-8.IT

Abstract

Modern graphics cards are equipped with a vertex cache to reduce the amount of data needing to be transmitted to the graphics pipeline during rendering. To make effective use of the cache and facilitate rendering, it is key to represent a mesh in a manner that maximizes the cache hit rate. In this work, we propose a simple yet effective algorithm for generating a sequence for efficient rendering of 3D polygonal meshes based on greedy optimization. The algorithm outperforms the current state-of-the-art algorithms in terms of rendering efficiency of the resultant sequence. We also adapt it for the rendering of progressive meshes. For any simplified version of the original mesh, the rendering sequence is generated by adaptively updating the reordered sequence at full resolution. The resultant rendering sequence is cheap to compute and has reasonably good rendering performance, which is desirable to many complex rendering environments involving continuous rendering of meshes at various level of details. The experimental results on a collection of 3D meshes are provided.

Authors+Show Affiliations

Department of Electrical, Computer, and Systems Engineering, Rensselaer Polytechnic Institute, Troy, NY 12180-3590, USA. ling@ecse.rpi.eduNo affiliation info available

Pub Type(s)

Evaluation Study
Journal Article

Language

eng

PubMed ID

16805270

Citation

Lin, Gang, and Thomas P Y. Yu. "An Improved Vertex Caching Scheme for 3D Mesh Rendering." IEEE Transactions On Visualization and Computer Graphics, vol. 12, no. 4, 2006, pp. 640-8.
Lin G, Yu TP. An improved vertex caching scheme for 3D mesh rendering. IEEE Trans Vis Comput Graph. 2006;12(4):640-8.
Lin, G., & Yu, T. P. (2006). An improved vertex caching scheme for 3D mesh rendering. IEEE Transactions On Visualization and Computer Graphics, 12(4), 640-8.
Lin G, Yu TP. An Improved Vertex Caching Scheme for 3D Mesh Rendering. IEEE Trans Vis Comput Graph. 2006 Jul-Aug;12(4):640-8. PubMed PMID: 16805270.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - An improved vertex caching scheme for 3D mesh rendering. AU - Lin,Gang, AU - Yu,Thomas P Y, PY - 2006/6/30/pubmed PY - 2006/7/28/medline PY - 2006/6/30/entrez SP - 640 EP - 8 JF - IEEE transactions on visualization and computer graphics JO - IEEE Trans Vis Comput Graph VL - 12 IS - 4 N2 - Modern graphics cards are equipped with a vertex cache to reduce the amount of data needing to be transmitted to the graphics pipeline during rendering. To make effective use of the cache and facilitate rendering, it is key to represent a mesh in a manner that maximizes the cache hit rate. In this work, we propose a simple yet effective algorithm for generating a sequence for efficient rendering of 3D polygonal meshes based on greedy optimization. The algorithm outperforms the current state-of-the-art algorithms in terms of rendering efficiency of the resultant sequence. We also adapt it for the rendering of progressive meshes. For any simplified version of the original mesh, the rendering sequence is generated by adaptively updating the reordered sequence at full resolution. The resultant rendering sequence is cheap to compute and has reasonably good rendering performance, which is desirable to many complex rendering environments involving continuous rendering of meshes at various level of details. The experimental results on a collection of 3D meshes are provided. SN - 1077-2626 UR - https://www.unboundmedicine.com/medline/citation/16805270/An_improved_vertex_caching_scheme_for_3D_mesh_rendering_ L2 - https://doi.ieeecomputersociety.org/10.1109/TVCG.2006.59 DB - PRIME DP - Unbound Medicine ER -