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Evaluation of a low-cost 3D sound system for immersive virtual reality training systems.
IEEE Trans Vis Comput Graph. 2007 Mar-Apr; 13(2):204-12.IT

Abstract

Since Head Mounted Displays (HMD), datagloves, tracking systems, and powerful computer graphics resources are nowadays in an affordable price range, the usage of PC-based "Virtual Training Systems" becomes very attractive. However, due to the limited field of view of HMD devices, additional modalities have to be provided to benefit from 3D environments. A 3D sound simulation can improve the capabilities of VR systems dramatically. Unfortunately, realistic 3D sound simulations are expensive and demand a tremendous amount of computational power to calculate reverberation, occlusion, and obstruction effects. To use 3D sound in a PC-based training system as a way to direct and guide trainees to observe specific events in 3D space, a cheaper alternative has to be provided, so that a broader range of applications can take advantage of this modality. To address this issue, we focus in this paper on the evaluation of a low-cost 3D sound simulation that is capable of providing traceable 3D sound events. We describe our experimental system setup using conventional stereo headsets in combination with a tracked HMD device and present our results with regard to precision, speed, and used signal types for localizing simulated sound events in a virtual training environment.

Authors+Show Affiliations

California Institute for Telecommunications and Information Technology, Irvine 92697-2800, USA. kdorr@uci.eduNo affiliation info availableNo affiliation info availableNo affiliation info available

Pub Type(s)

Evaluation Study
Journal Article

Language

eng

PubMed ID

17218739

Citation

Doerr, Kai-Uwe, et al. "Evaluation of a Low-cost 3D Sound System for Immersive Virtual Reality Training Systems." IEEE Transactions On Visualization and Computer Graphics, vol. 13, no. 2, 2007, pp. 204-12.
Doerr KU, Rademacher H, Huesgen S, et al. Evaluation of a low-cost 3D sound system for immersive virtual reality training systems. IEEE Trans Vis Comput Graph. 2007;13(2):204-12.
Doerr, K. U., Rademacher, H., Huesgen, S., & Kubbat, W. (2007). Evaluation of a low-cost 3D sound system for immersive virtual reality training systems. IEEE Transactions On Visualization and Computer Graphics, 13(2), 204-12.
Doerr KU, et al. Evaluation of a Low-cost 3D Sound System for Immersive Virtual Reality Training Systems. IEEE Trans Vis Comput Graph. 2007 Mar-Apr;13(2):204-12. PubMed PMID: 17218739.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Evaluation of a low-cost 3D sound system for immersive virtual reality training systems. AU - Doerr,Kai-Uwe, AU - Rademacher,Holger, AU - Huesgen,Silke, AU - Kubbat,Wolfgang, PY - 2007/1/16/pubmed PY - 2007/3/28/medline PY - 2007/1/16/entrez SP - 204 EP - 12 JF - IEEE transactions on visualization and computer graphics JO - IEEE Trans Vis Comput Graph VL - 13 IS - 2 N2 - Since Head Mounted Displays (HMD), datagloves, tracking systems, and powerful computer graphics resources are nowadays in an affordable price range, the usage of PC-based "Virtual Training Systems" becomes very attractive. However, due to the limited field of view of HMD devices, additional modalities have to be provided to benefit from 3D environments. A 3D sound simulation can improve the capabilities of VR systems dramatically. Unfortunately, realistic 3D sound simulations are expensive and demand a tremendous amount of computational power to calculate reverberation, occlusion, and obstruction effects. To use 3D sound in a PC-based training system as a way to direct and guide trainees to observe specific events in 3D space, a cheaper alternative has to be provided, so that a broader range of applications can take advantage of this modality. To address this issue, we focus in this paper on the evaluation of a low-cost 3D sound simulation that is capable of providing traceable 3D sound events. We describe our experimental system setup using conventional stereo headsets in combination with a tracked HMD device and present our results with regard to precision, speed, and used signal types for localizing simulated sound events in a virtual training environment. SN - 1077-2626 UR - https://www.unboundmedicine.com/medline/citation/17218739/Evaluation_of_a_low_cost_3D_sound_system_for_immersive_virtual_reality_training_systems_ DB - PRIME DP - Unbound Medicine ER -