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Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation.
IEEE Trans Vis Comput Graph. 2009 May-Jun; 15(3):453-64.IT

Abstract

This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.

Authors+Show Affiliations

Pohang University of Science and Technology, Pohang, Korea. yskill@postech.ac.krNo affiliation info availableNo affiliation info available

Pub Type(s)

Journal Article
Research Support, Non-U.S. Gov't

Language

eng

PubMed ID

19282551

Citation

Lee, Sungkil, et al. "Real-time Depth-of-field Rendering Using Anisotropically Filtered Mipmap Interpolation." IEEE Transactions On Visualization and Computer Graphics, vol. 15, no. 3, 2009, pp. 453-64.
Lee S, Kim GJ, Choi S. Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation. IEEE Trans Vis Comput Graph. 2009;15(3):453-64.
Lee, S., Kim, G. J., & Choi, S. (2009). Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation. IEEE Transactions On Visualization and Computer Graphics, 15(3), 453-64. https://doi.org/10.1109/TVCG.2008.106
Lee S, Kim GJ, Choi S. Real-time Depth-of-field Rendering Using Anisotropically Filtered Mipmap Interpolation. IEEE Trans Vis Comput Graph. 2009 May-Jun;15(3):453-64. PubMed PMID: 19282551.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation. AU - Lee,Sungkil, AU - Kim,Gerard Jounghyun, AU - Choi,Seungmoon, PY - 2009/3/14/entrez PY - 2009/3/14/pubmed PY - 2009/5/29/medline SP - 453 EP - 64 JF - IEEE transactions on visualization and computer graphics JO - IEEE Trans Vis Comput Graph VL - 15 IS - 3 N2 - This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance. SN - 1077-2626 UR - https://www.unboundmedicine.com/medline/citation/19282551/Real_time_depth_of_field_rendering_using_anisotropically_filtered_mipmap_interpolation_ L2 - https://doi.ieeecomputersociety.org/10.1109/TVCG.2008.106 DB - PRIME DP - Unbound Medicine ER -