Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation.IEEE Trans Vis Comput Graph. 2009 May-Jun; 15(3):453-64.IT
Abstract
This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.
Links
MeSH
Pub Type(s)
Journal Article
Research Support, Non-U.S. Gov't
Language
eng
PubMed ID
19282551
Citation
Lee, Sungkil, et al. "Real-time Depth-of-field Rendering Using Anisotropically Filtered Mipmap Interpolation." IEEE Transactions On Visualization and Computer Graphics, vol. 15, no. 3, 2009, pp. 453-64.
Lee S, Kim GJ, Choi S. Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation. IEEE Trans Vis Comput Graph. 2009;15(3):453-64.
Lee, S., Kim, G. J., & Choi, S. (2009). Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation. IEEE Transactions On Visualization and Computer Graphics, 15(3), 453-64. https://doi.org/10.1109/TVCG.2008.106
Lee S, Kim GJ, Choi S. Real-time Depth-of-field Rendering Using Anisotropically Filtered Mipmap Interpolation. IEEE Trans Vis Comput Graph. 2009 May-Jun;15(3):453-64. PubMed PMID: 19282551.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR
T1 - Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation.
AU - Lee,Sungkil,
AU - Kim,Gerard Jounghyun,
AU - Choi,Seungmoon,
PY - 2009/3/14/entrez
PY - 2009/3/14/pubmed
PY - 2009/5/29/medline
SP - 453
EP - 64
JF - IEEE transactions on visualization and computer graphics
JO - IEEE Trans Vis Comput Graph
VL - 15
IS - 3
N2 - This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.
SN - 1077-2626
UR - https://www.unboundmedicine.com/medline/citation/19282551/Real_time_depth_of_field_rendering_using_anisotropically_filtered_mipmap_interpolation_
L2 - https://doi.ieeecomputersociety.org/10.1109/TVCG.2008.106
DB - PRIME
DP - Unbound Medicine
ER -