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Virtual reality haptic human dissection.
Stud Health Technol Inform. 2011; 163:397-9.SH

Abstract

This project aims to create a three-dimensional digital model of the human hand and wrist which can be virtually 'dissected' through a haptic interface. Tissue properties will be added to the various anatomical structures to replicate a realistic look and feel. The project will explore the role of the medical artist and investigate the cross-discipline collaborations required in the field of virtual anatomy. The software will be used to train anatomy students in dissection skills before experience on a real cadaver. The effectiveness of the software will be evaluated and assessed both quantitatively as well as qualitatively.

Authors+Show Affiliations

Centre for Anatomy and Human Identification, University of Dundee, Scotland.No affiliation info availableNo affiliation info available

Pub Type(s)

Journal Article

Language

eng

PubMed ID

21335827

Citation

Needham, Caroline, et al. "Virtual Reality Haptic Human Dissection." Studies in Health Technology and Informatics, vol. 163, 2011, pp. 397-9.
Needham C, Wilkinson C, Soames R. Virtual reality haptic human dissection. Stud Health Technol Inform. 2011;163:397-9.
Needham, C., Wilkinson, C., & Soames, R. (2011). Virtual reality haptic human dissection. Studies in Health Technology and Informatics, 163, 397-9.
Needham C, Wilkinson C, Soames R. Virtual Reality Haptic Human Dissection. Stud Health Technol Inform. 2011;163:397-9. PubMed PMID: 21335827.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Virtual reality haptic human dissection. AU - Needham,Caroline, AU - Wilkinson,Caroline, AU - Soames,Roger, PY - 2011/2/22/entrez PY - 2011/2/22/pubmed PY - 2011/5/18/medline SP - 397 EP - 9 JF - Studies in health technology and informatics JO - Stud Health Technol Inform VL - 163 N2 - This project aims to create a three-dimensional digital model of the human hand and wrist which can be virtually 'dissected' through a haptic interface. Tissue properties will be added to the various anatomical structures to replicate a realistic look and feel. The project will explore the role of the medical artist and investigate the cross-discipline collaborations required in the field of virtual anatomy. The software will be used to train anatomy students in dissection skills before experience on a real cadaver. The effectiveness of the software will be evaluated and assessed both quantitatively as well as qualitatively. SN - 0926-9630 UR - https://www.unboundmedicine.com/medline/citation/21335827/Virtual_reality_haptic_human_dissection_ L2 - http://ebooks.iospress.nl/Extern/EnterMedLine.aspx?ISSN=0926-9630&Volume=163&SPage=397 DB - PRIME DP - Unbound Medicine ER -