Tags

Type your tag names separated by a space and hit enter

A pilot study of Wii Fit exergames to improve balance in older adults.
J Geriatr Phys Ther. 2011 Oct-Dec; 34(4):161-7.JG

Abstract

PURPOSE

To determine the safety and feasibility of using Nintendo Wii Fit exergames to improve balance in older adults.

METHODS

Seven older adults aged 84 (5) years with impaired balance (Berg Balance Scale [BBS] score < 52 points) were recruited from 4 continuing care retirement communities to participate in a single group pre- and postevaluation of Wii Fit exergames. Participants received individualized instructions (at least 5 home visits) on playing 4 exergames (basic step, soccer heading, ski slalom, and table tilt) and were asked to play these games in their homes at least 30 minutes 3 times per week for 3 months and received weekly telephone follow-up. They also completed a paper log of their exergame play and rated their enjoyment immediately after each session. Participants completed the BBS, 4-Meter Timed Walk test, and the Physical Activity Enjoyment Scale at baseline and 3 months. Semistructured interviews were conducted at the 3-month evaluation.

RESULTS

Participants safely and independently played a mean of 50 sessions, median session duration of 31 minutes. Two of the games were modified to ensure participants' safety. Participants rated high enjoyment immediately after exergame play and expressed experiencing improved balance with daily activities and desire to play exergames with their grandchildren. Berg Balance Scores increased from 49 (2.1) to 53 (1.8) points (P = .017). Walking speed increased from 1.04 (0.2) to 1.33 (0.84) m/s (P = .018).

CONCLUSIONS

Use of Wii Fit for limited supervised balance training in the home was safe and feasible for a selected sample of older adults. Further research is needed to determine clinical efficacy in a larger, diverse sample and ascertain whether Wii Fit exergames can be integrated into physical therapy practice to promote health in older adults.

Authors+Show Affiliations

University of Washington, Seattle, WA 98195, USA.No affiliation info availableNo affiliation info availableNo affiliation info availableNo affiliation info available

Pub Type(s)

Journal Article
Research Support, N.I.H., Extramural
Research Support, Non-U.S. Gov't

Language

eng

PubMed ID

22124415

Citation

Agmon, Maayan, et al. "A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults." Journal of Geriatric Physical Therapy (2001), vol. 34, no. 4, 2011, pp. 161-7.
Agmon M, Perry CK, Phelan E, et al. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34(4):161-7.
Agmon, M., Perry, C. K., Phelan, E., Demiris, G., & Nguyen, H. Q. (2011). A pilot study of Wii Fit exergames to improve balance in older adults. Journal of Geriatric Physical Therapy (2001), 34(4), 161-7. https://doi.org/10.1519/JPT.0b013e3182191d98
Agmon M, et al. A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults. J Geriatr Phys Ther. 2011 Oct-Dec;34(4):161-7. PubMed PMID: 22124415.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - A pilot study of Wii Fit exergames to improve balance in older adults. AU - Agmon,Maayan, AU - Perry,Cynthia K, AU - Phelan,Elizabeth, AU - Demiris,George, AU - Nguyen,Huong Q, PY - 2011/11/30/entrez PY - 2011/11/30/pubmed PY - 2012/6/12/medline SP - 161 EP - 7 JF - Journal of geriatric physical therapy (2001) JO - J Geriatr Phys Ther VL - 34 IS - 4 N2 - PURPOSE: To determine the safety and feasibility of using Nintendo Wii Fit exergames to improve balance in older adults. METHODS: Seven older adults aged 84 (5) years with impaired balance (Berg Balance Scale [BBS] score < 52 points) were recruited from 4 continuing care retirement communities to participate in a single group pre- and postevaluation of Wii Fit exergames. Participants received individualized instructions (at least 5 home visits) on playing 4 exergames (basic step, soccer heading, ski slalom, and table tilt) and were asked to play these games in their homes at least 30 minutes 3 times per week for 3 months and received weekly telephone follow-up. They also completed a paper log of their exergame play and rated their enjoyment immediately after each session. Participants completed the BBS, 4-Meter Timed Walk test, and the Physical Activity Enjoyment Scale at baseline and 3 months. Semistructured interviews were conducted at the 3-month evaluation. RESULTS: Participants safely and independently played a mean of 50 sessions, median session duration of 31 minutes. Two of the games were modified to ensure participants' safety. Participants rated high enjoyment immediately after exergame play and expressed experiencing improved balance with daily activities and desire to play exergames with their grandchildren. Berg Balance Scores increased from 49 (2.1) to 53 (1.8) points (P = .017). Walking speed increased from 1.04 (0.2) to 1.33 (0.84) m/s (P = .018). CONCLUSIONS: Use of Wii Fit for limited supervised balance training in the home was safe and feasible for a selected sample of older adults. Further research is needed to determine clinical efficacy in a larger, diverse sample and ascertain whether Wii Fit exergames can be integrated into physical therapy practice to promote health in older adults. SN - 2152-0895 UR - https://www.unboundmedicine.com/medline/citation/22124415/A_pilot_study_of_Wii_Fit_exergames_to_improve_balance_in_older_adults_ L2 - https://doi.org/10.1519/JPT.0b013e3182191d98 DB - PRIME DP - Unbound Medicine ER -