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Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial.
NeuroRehabilitation. 2012; 31(4):379-85.N

Abstract

AIM

To examine the effects of conventional therapy (CT) combined with intensive virtual reality (VR) program on upper extremity function and activities of daily living (ADL) in individuals in the acute stage of stroke.

METHOD

Twenty-six individuals were randomly assigned to the control or experimental group. The control group received CT, while the experimental group received VR training in addition to CT on same day. The Fugl-Meyer Assessment (FMA) and the Manual Function Test (MFT) were used to measure improvement of functioning in the affected limb and the Korean version of the Modified Barthel Index (K-MBI) was conducted to evaluate ADL.

RESULT

In tests of upper extremity functioning, VR group showed significant improvement on FMA and MFT (p< 0.05). In the CT group, only FMA score showed significant change (p< 0.05). ADL performance improved significantly in both groups (p< 0.05). However, there were no significant differences between the two groups in upper extremity function and ADL performance (p> 0.05).

CONCLUSION

This study observed that VR training has the advantage of improving intended arm function during intensive training for individuals in the acute stage of stroke.

Authors+Show Affiliations

Department of Occupational Therapy, Graduate School of Yonsei University, Wonju, Korea.No affiliation info availableNo affiliation info availableNo affiliation info available

Pub Type(s)

Journal Article
Randomized Controlled Trial

Language

eng

PubMed ID

23232161

Citation

Kwon, Jae-Sung, et al. "Effects of Virtual Reality On Upper Extremity Function and Activities of Daily Living Performance in Acute Stroke: a Double-blind Randomized Clinical Trial." NeuroRehabilitation, vol. 31, no. 4, 2012, pp. 379-85.
Kwon JS, Park MJ, Yoon IJ, et al. Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial. NeuroRehabilitation. 2012;31(4):379-85.
Kwon, J. S., Park, M. J., Yoon, I. J., & Park, S. H. (2012). Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial. NeuroRehabilitation, 31(4), 379-85. https://doi.org/10.3233/NRE-2012-00807
Kwon JS, et al. Effects of Virtual Reality On Upper Extremity Function and Activities of Daily Living Performance in Acute Stroke: a Double-blind Randomized Clinical Trial. NeuroRehabilitation. 2012;31(4):379-85. PubMed PMID: 23232161.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial. AU - Kwon,Jae-Sung, AU - Park,Mi-Jung, AU - Yoon,In-Jin, AU - Park,Soo-Hyun, PY - 2012/12/13/entrez PY - 2012/12/13/pubmed PY - 2013/5/28/medline SP - 379 EP - 85 JF - NeuroRehabilitation JO - NeuroRehabilitation VL - 31 IS - 4 N2 - AIM: To examine the effects of conventional therapy (CT) combined with intensive virtual reality (VR) program on upper extremity function and activities of daily living (ADL) in individuals in the acute stage of stroke. METHOD: Twenty-six individuals were randomly assigned to the control or experimental group. The control group received CT, while the experimental group received VR training in addition to CT on same day. The Fugl-Meyer Assessment (FMA) and the Manual Function Test (MFT) were used to measure improvement of functioning in the affected limb and the Korean version of the Modified Barthel Index (K-MBI) was conducted to evaluate ADL. RESULT: In tests of upper extremity functioning, VR group showed significant improvement on FMA and MFT (p< 0.05). In the CT group, only FMA score showed significant change (p< 0.05). ADL performance improved significantly in both groups (p< 0.05). However, there were no significant differences between the two groups in upper extremity function and ADL performance (p> 0.05). CONCLUSION: This study observed that VR training has the advantage of improving intended arm function during intensive training for individuals in the acute stage of stroke. SN - 1878-6448 UR - https://www.unboundmedicine.com/medline/citation/23232161/Effects_of_virtual_reality_on_upper_extremity_function_and_activities_of_daily_living_performance_in_acute_stroke:_a_double_blind_randomized_clinical_trial_ L2 - https://content.iospress.com/openurl?genre=article&amp;id=doi:10.3233/NRE-2012-00807 DB - PRIME DP - Unbound Medicine ER -