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Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol.
BMC Public Health. 2018 07 24; 18(1):910.BP

Abstract

BACKGROUND

Several food and nutrition education actions have been described in the literature, with emphasis on the recommended use of innovative methods when addressing a young audience. Digital games are an attractive, dynamic, and motivating resource for teaching and learning practices, and adolescents form the group that readily accepts and adopts new technologies. Adapting dietary and nutritional guidelines to change dietary behavior is a challenge, and game-based learning has several benefits that can be used in this sense. Thus, this study aims to outline a nutritional intervention for school-aged adolescents from the Federal District, Brazil, whose object is a digital card game aimed at promoting healthy dietary practices.

METHODS

In this randomized study with intervention and control groups, we propose a nutritional intervention for adolescents studying in Federal District private schools. The intervention group will be introduced to Rango Cards, a digital game specifically developed for this study. The purpose of the game is to present the concept of an adequate and healthy diet using simple information in a playful context. This game features cards for foods/meals, characters, and healthy habits. The players' choices may lead them to winning or losing. Theme selection and phase order were designed to provide a learning experience. The control group will not receive any material during the study. Both groups will complete questionnaires before and after the intervention. The game is expected to improve food knowledge and self-efficacy in the adoption of healthy practices, thus contributing to appropriate dietary consumption.

DISCUSSION

The game was designed as a food and nutrition education tool based on Brazilian dietary guidelines. We believe that Rango Cards will provide a comprehensive experience on the topic, improving the students' autonomy, motivation, and pleasure of learning.

TRIAL REGISTRATION

RBR-72zvxv June 29, 2018; Retrospectively registered.

Authors+Show Affiliations

University of Brasilia School of Health Sciences, Darcy Ribeiro College Campus, Brasilia, Federal District, Postal Code 70910-900, Brazil. carolina.nutricionista@gmail.com.University of Brasilia Institute of Arts, Darcy Ribeiro College Campus, Brasilia, Federal District, Postal Code 70910-900, Brazil.Fira Soft, SGAS 904 Complex A, ASCEB, Block J, 2nd Floor, Brasília, Federal District, Postal Code 70390-040, Brazil.University of Brasilia School of Health Sciences, Graduate Program in Human Nutrition, Darcy Ribeiro College Campus, Brasilia, Federal District, Postal Code 70910-900, Brazil.University of Brasilia School of Health Sciences, Graduate Program in Human Nutrition, Darcy Ribeiro College Campus, Brasilia, Federal District, Postal Code 70910-900, Brazil.

Pub Type(s)

Journal Article
Randomized Controlled Trial
Research Support, Non-U.S. Gov't

Language

eng

PubMed ID

30041639

Citation

Chagas, Carolina Martins Dos Santos, et al. "Rango Cards, a Digital Game Designed to Promote a Healthy Diet: a Randomized Study Protocol." BMC Public Health, vol. 18, no. 1, 2018, p. 910.
Chagas CMDS, Pontes E Silva TB, Reffatti LM, et al. Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. BMC Public Health. 2018;18(1):910.
Chagas, C. M. D. S., Pontes E Silva, T. B., Reffatti, L. M., Botelho, R. B. A., & Toral, N. (2018). Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. BMC Public Health, 18(1), 910. https://doi.org/10.1186/s12889-018-5848-0
Chagas CMDS, et al. Rango Cards, a Digital Game Designed to Promote a Healthy Diet: a Randomized Study Protocol. BMC Public Health. 2018 07 24;18(1):910. PubMed PMID: 30041639.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. AU - Chagas,Carolina Martins Dos Santos, AU - Pontes E Silva,Tiago Barros, AU - Reffatti,Luiggi Monteiro, AU - Botelho,Raquel Braz Assunção, AU - Toral,Natacha, Y1 - 2018/07/24/ PY - 2018/05/15/received PY - 2018/07/13/accepted PY - 2018/7/26/entrez PY - 2018/7/26/pubmed PY - 2019/9/11/medline KW - Digital game KW - Food and nutrition education KW - Healthy diet SP - 910 EP - 910 JF - BMC public health JO - BMC Public Health VL - 18 IS - 1 N2 - BACKGROUND: Several food and nutrition education actions have been described in the literature, with emphasis on the recommended use of innovative methods when addressing a young audience. Digital games are an attractive, dynamic, and motivating resource for teaching and learning practices, and adolescents form the group that readily accepts and adopts new technologies. Adapting dietary and nutritional guidelines to change dietary behavior is a challenge, and game-based learning has several benefits that can be used in this sense. Thus, this study aims to outline a nutritional intervention for school-aged adolescents from the Federal District, Brazil, whose object is a digital card game aimed at promoting healthy dietary practices. METHODS: In this randomized study with intervention and control groups, we propose a nutritional intervention for adolescents studying in Federal District private schools. The intervention group will be introduced to Rango Cards, a digital game specifically developed for this study. The purpose of the game is to present the concept of an adequate and healthy diet using simple information in a playful context. This game features cards for foods/meals, characters, and healthy habits. The players' choices may lead them to winning or losing. Theme selection and phase order were designed to provide a learning experience. The control group will not receive any material during the study. Both groups will complete questionnaires before and after the intervention. The game is expected to improve food knowledge and self-efficacy in the adoption of healthy practices, thus contributing to appropriate dietary consumption. DISCUSSION: The game was designed as a food and nutrition education tool based on Brazilian dietary guidelines. We believe that Rango Cards will provide a comprehensive experience on the topic, improving the students' autonomy, motivation, and pleasure of learning. TRIAL REGISTRATION: RBR-72zvxv June 29, 2018; Retrospectively registered. SN - 1471-2458 UR - https://www.unboundmedicine.com/medline/citation/30041639/Rango_Cards_a_digital_game_designed_to_promote_a_healthy_diet:_a_randomized_study_protocol_ L2 - https://bmcpublichealth.biomedcentral.com/articles/10.1186/s12889-018-5848-0 DB - PRIME DP - Unbound Medicine ER -