Tags

Type your tag names separated by a space and hit enter

The Effects of Videogaming with a Brain-Computer Interface on Mood and Physiological Arousal.
Games Health J 2019; 8(5):366-369GH

Abstract

Objective:

In recent years, immersive videogame technologies such as virtual reality have been shown to affect psychological welfare in such way that they can be applied to clinical psychology treatments. However, the effects of videogaming with other immersive gaming apparatuses such as commercial electroencephalography (EEG)-based brain-computer interfaces (BCIs) on psychological welfare have not been extensively researched. Thus, we aimed at providing early insights into some of these effects by looking at how videogaming with a commercial EEG-based BCI would impact mood and physiological arousal. Materials and

Methods:

A total of 26 participants were sampled. Participants were randomly assigned to either a BCI condition or a traditional condition wherein they played an action videogame with a commercial EEG-based BCI or a standard keyboard and mouse interface for 20 minutes. In both conditions, participants filled out the profile of mood states to assess mood and the perceived stress scale to control for stress. We also measured heart rate, heart rate variability as measured by the root mean square of successive differences, and galvanic skin response (GSR) amplitude differences.

Results:

Participants in the BCI condition overall reported a significantly higher total mood disturbance (P < 0.05), tension (P < 0.05), confusion (P < 0.05), and significantly less vigor (P < 0.05). We also found that participants in the BCI condition had significantly lower GSR amplitude differences between gaming and baseline (P < 0.05).

Conclusion:

The results suggest that the use of commercial EEG-based BCIs for playing with videogames can induce greater frustration and negative moods than playing with a traditional keyboard and mouse interface, possibly limiting their use in clinical psychology settings.

Authors+Show Affiliations

Department of Psychology and Neuroscience, Nova Southeastern University, Fort Lauderdale, Florida.Department of Psychology and Neuroscience, Nova Southeastern University, Fort Lauderdale, Florida.Department of Psychology and Neuroscience, Nova Southeastern University, Fort Lauderdale, Florida.

Pub Type(s)

Journal Article

Language

eng

PubMed ID

31539292

Citation

Carrera Arias, Francisco J., et al. "The Effects of Videogaming With a Brain-Computer Interface On Mood and Physiological Arousal." Games for Health Journal, vol. 8, no. 5, 2019, pp. 366-369.
Carrera Arias FJ, Boucher L, Tartar JL. The Effects of Videogaming with a Brain-Computer Interface on Mood and Physiological Arousal. Games Health J. 2019;8(5):366-369.
Carrera Arias, F. J., Boucher, L., & Tartar, J. L. (2019). The Effects of Videogaming with a Brain-Computer Interface on Mood and Physiological Arousal. Games for Health Journal, 8(5), pp. 366-369. doi:10.1089/g4h.2018.0133.
Carrera Arias FJ, Boucher L, Tartar JL. The Effects of Videogaming With a Brain-Computer Interface On Mood and Physiological Arousal. Games Health J. 2019;8(5):366-369. PubMed PMID: 31539292.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - The Effects of Videogaming with a Brain-Computer Interface on Mood and Physiological Arousal. AU - Carrera Arias,Francisco J, AU - Boucher,Leanne, AU - Tartar,Jaime L, PY - 2019/9/21/entrez PY - 2019/9/21/pubmed PY - 2019/9/21/medline KW - Brain–computer interfaces KW - Mood KW - Physiological arousal KW - Videogames SP - 366 EP - 369 JF - Games for health journal JO - Games Health J VL - 8 IS - 5 N2 - Objective: In recent years, immersive videogame technologies such as virtual reality have been shown to affect psychological welfare in such way that they can be applied to clinical psychology treatments. However, the effects of videogaming with other immersive gaming apparatuses such as commercial electroencephalography (EEG)-based brain-computer interfaces (BCIs) on psychological welfare have not been extensively researched. Thus, we aimed at providing early insights into some of these effects by looking at how videogaming with a commercial EEG-based BCI would impact mood and physiological arousal. Materials and Methods: A total of 26 participants were sampled. Participants were randomly assigned to either a BCI condition or a traditional condition wherein they played an action videogame with a commercial EEG-based BCI or a standard keyboard and mouse interface for 20 minutes. In both conditions, participants filled out the profile of mood states to assess mood and the perceived stress scale to control for stress. We also measured heart rate, heart rate variability as measured by the root mean square of successive differences, and galvanic skin response (GSR) amplitude differences. Results: Participants in the BCI condition overall reported a significantly higher total mood disturbance (P < 0.05), tension (P < 0.05), confusion (P < 0.05), and significantly less vigor (P < 0.05). We also found that participants in the BCI condition had significantly lower GSR amplitude differences between gaming and baseline (P < 0.05). Conclusion: The results suggest that the use of commercial EEG-based BCIs for playing with videogames can induce greater frustration and negative moods than playing with a traditional keyboard and mouse interface, possibly limiting their use in clinical psychology settings. SN - 2161-7856 UR - https://www.unboundmedicine.com/medline/citation/31539292/The_Effects_of_Videogaming_with_a_Brain-Computer_Interface_on_Mood_and_Physiological_Arousal L2 - https://www.liebertpub.com/doi/full/10.1089/g4h.2018.0133?url_ver=Z39.88-2003&amp;rfr_id=ori:rid:crossref.org&amp;rfr_dat=cr_pub=pubmed DB - PRIME DP - Unbound Medicine ER -