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Virtual reality-multimedia synthesis: next-generation learning environments for medical education.
J Biocommun. 1995; 22(3):2-7.JB

Abstract

The Learning Resources Center of the University of California, San Diego School of Medicine has begun to investigate the potential of virtual reality (VR) as a tool for medical education. We are currently integrating VR with communications, animation, and visualization technologies to form a hybrid learning and training environment. Our program development reflects a curriculum-based strategy with emphasis on instructional objectives and educational outcomes. Demonstrated need, feasibility of a technology-based solution, and appropriateness of resource allocation are primary considerations. As the VR world is built, comparative analyses are being made of control strategies, display options, and interface design.

Authors+Show Affiliations

University of California, San Diego, School of Medicine, La Jolla 92093, USA. hhoffman@ucsd.eduNo affiliation info availableNo affiliation info availableNo affiliation info availableNo affiliation info available

Pub Type(s)

Journal Article

Language

eng

PubMed ID

8904480

Citation

Hoffman, H, et al. "Virtual Reality-multimedia Synthesis: Next-generation Learning Environments for Medical Education." The Journal of Biocommunication, vol. 22, no. 3, 1995, pp. 2-7.
Hoffman H, Irwin A, Ligon R, et al. Virtual reality-multimedia synthesis: next-generation learning environments for medical education. J Biocommun. 1995;22(3):2-7.
Hoffman, H., Irwin, A., Ligon, R., Murray, M., & Tohsaku, C. (1995). Virtual reality-multimedia synthesis: next-generation learning environments for medical education. The Journal of Biocommunication, 22(3), 2-7.
Hoffman H, et al. Virtual Reality-multimedia Synthesis: Next-generation Learning Environments for Medical Education. J Biocommun. 1995;22(3):2-7. PubMed PMID: 8904480.
* Article titles in AMA citation format should be in sentence-case
TY - JOUR T1 - Virtual reality-multimedia synthesis: next-generation learning environments for medical education. AU - Hoffman,H, AU - Irwin,A, AU - Ligon,R, AU - Murray,M, AU - Tohsaku,C, PY - 1995/1/1/pubmed PY - 1995/1/1/medline PY - 1995/1/1/entrez SP - 2 EP - 7 JF - The Journal of biocommunication JO - J Biocommun VL - 22 IS - 3 N2 - The Learning Resources Center of the University of California, San Diego School of Medicine has begun to investigate the potential of virtual reality (VR) as a tool for medical education. We are currently integrating VR with communications, animation, and visualization technologies to form a hybrid learning and training environment. Our program development reflects a curriculum-based strategy with emphasis on instructional objectives and educational outcomes. Demonstrated need, feasibility of a technology-based solution, and appropriateness of resource allocation are primary considerations. As the VR world is built, comparative analyses are being made of control strategies, display options, and interface design. SN - 0094-2499 UR - https://www.unboundmedicine.com/medline/citation/8904480/Virtual_reality_multimedia_synthesis:_next_generation_learning_environments_for_medical_education_ DB - PRIME DP - Unbound Medicine ER -